![]() Once I got over the initial hump, the competitive element started to work its (limited) magic. Recommendations for useful items and skills are constant and the voiceover tips from other heroes continue well into your matches with other players, doing a good job of reading your needs and questions. The tutorials might be cumbersome and grating for MOBA pros, but as an introduction to the genre, full of familiar characters, it could certainly fill a niche. One thing it does particularly well is ease you in. And as for the free-to-play model, apart from the conspicuously greyed-out characters on the champion select screen, there is a refreshing lack of nuisance upselling. There is also a huge library of stat-boosting amplifiers to earn through ‘merit’ (the out-of-game currency) as well as a bonus each day to reward long-term players. A ‘Doomsday’ creature spawns in the center of the map which, when defeated, bestows the killer with a device that can rain down a large AoE blast on the opposing team. One of these - super strength - allows you to pick up vehicles on the map and throw them at enemies for super damage, while also opening new routes across the map thanks to their removal. Certain skills (called ‘stolen powers’) can be applied to any character. ![]() There are some small hints of character, here and there. Or, if it does, it wants one with some refreshing quality that Infinite Crisis, like so many of the licensed phone-ins before it, doesn’t provide. As far as I can tell, it does not really want for more MOBAS. Let’s face it, the world already has Dota 2, League of Legends, Smite and a healthy smattering of others. It is so by the numbers, it could be an abacus. Push your bots down the roads (“which we’re calling ‘lanes’” says Tutorial Superman, helpfully) and work together to destroy your foe’s HQ. Control points can be captured in a bid to upgrade your bots to slightly-better-bots, while also providing your team with a better cashflow of coins, used to buy upgrades at HQ or friendly turrets. Bots amble down symmetrical roads towards enemy turrets while an ‘urban jungle’ houses neutral creatures to farm for XP. Superman et al take you through the tutorials, explaining the basics of a MOBA and hemming in as much storyjizz as necessary to please the licensors. Well, in this regard it is eerily standard. ‘First Date’ Doomsday? ‘ Slumber Party’ Harley Quinn? ‘Deep Sea Fisherman’ Atomic Green Lantern? If it wasn’t so intentionally dumb, it would be unforgivable.īut what about the game. There are also costumes to buy from the game’s shop (with real money) that extend this multiverse to never-before-seen lunacy. Arcane Green Lantern? Nightmare Robin? I do not know a person who cares. Really it is an excuse for the game to include multiple versions of the same character, without questioning the demand or desire for such fresh Z-listers. Supermen and Batmen abound, some adorned in a dark navy sheen (the ‘Nightmare’ universe), others sporting an inexplicable British accent (the ‘Gaslight’ universe). There is some narrative fluff in the tutorial that informs you the universes are mysteriously and slowly colliding in something called “the bleed”. Infinite Crisis is a MOBA based on the multiverse of DC Comics. ![]() I had no time to reply and tell them that I already dreadfully, desperately wanted to. “Uninstall this game.” Sadly, the poo-slinger disappeared shortly afterwards. Just a resigned sigh of a comment, communicating nothing but the undeniable fact of my awfulness. “Uninstall this game.” No anger, no frustration. It was the worst (best) post-game put-down I have ever received. “Bredy,” they say, using the username I had misspelled on signing up. Following a particularly bad defeat a teammate collars me in the post-match chat window. But I persevere, thinking that part of my dislike may have to do with my lack of skill. My first few hours with Infinite Crisis convince me it is a terrible game. ![]()
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